![]() ![]() Ursula Downs or Daisy Walker, Norman Withers, characters whose actions are predominantly used to beat the clue part of a scenario. The specific deck-tech this thing is for is to speed up a character who is doing little else, and has cash to spare. I figure there will be new and divergent build paths.Įdit: A little more experience playing with it.įingerprint Kit is not a catch-all good clue-getter card. Less investigations means less money from Dr. To say the least, this card is going to shift the way characters are built. Resupply with Venturer or Emergency Cache, yeah, there's a lot of options there. Finn Edwards and Carolyn Fern can also make use of it. Ursula Downs can trigger it on her ability, Daisy's long setups are mitigated by the added clue speed. Rex Murphy has been the strongest for a while, but giving accessible multi-clue to everyone in the class all of a sudden frees up a lot of space for fresh blood in the spotlight. ![]() An Ursula Downs with Fieldwork and Fingerprint Kit can blast locations at 7 for double clues, 8 with Milan in play, high difficulty investigate locations aren't too common so a Eureka! would stop the gap just as well as the good doctor would. Use it alongside Magnifying glass or instead of it, the compressed number of tests lends extra usefulness to Perception and Unexpected Courage and other cards with intellect icons, also large bonuses like from Fieldwork become that much more impressive. 45 Automatic for investigation and an interesting way to "nerf" the strongest in the game.įor 4 resources and 4 actions you pick up 6 clues with a +1 bonus.
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